This represents a small but significant part of the body of work which I have created or helped to create over the past 30 years as an artist and animator in the electronic entertainment industry.
I am currently an Instructor teaching 3D Design & Animation at Tulsa Technology Center Riverside Campus. I teach both 2D and 3D animation techniques using the Adobe Creative Suite, Unity and Blender 2.8
Contract designer developing marketing and advertising material for their company and clients. WWebnet has developed proprietary technology for Business-to-Business and Direct-to-Consumer delivery of licensed video, music, and proprietary content. Some of the clients include Universal Music, Misivids, Venevision International and others.
Worked on a broad range of projects for clients, both local and national, to develop, maintain, and promote their brand and messaging across multiple media outlets.
Directed the completion and localization of artwork for Fighter Pilot published by Electronic Arts for the PC. I worked on new product demos and managed art staff.
Art Direction, training and management of art staff, writing technical documents regarding how art tasks interface with engineering, evaluating new technologies and tools for industry uses, schedules for developing art in tandem with engineering needs, liaison with senior programmer and administration, and creating graphics.
Titles worked on:
Fading Suns: Noble Armada (PC) (Ripcord)
TNN Motor Sports, Hardcore 4X4 II (Playstation) (ASC)
TNN Outdoors, Tournament Bass Fishing (Playstation) (ASC)
Tunnel Rats (Playstation) (Internal)
Lunar Golf (PC) (Berkeley Systems and Sierra Online)
Art Director for Monstrous City for Sony Playstation. Responsibilities included design and direction of all art related tasks, scheduling, storyboarding, 3-D modeling with both high and low poly count, animation, cinematic and cut scenes, special visual effects, and liaison between art staff and administration. Worked in tandem with the lead programmer and producer to insure that art elements are available when needed and perform within the memory budget of the target platform.
Aeon Flux (PC) (Virgin)
3Decathelon (Playstation) (Virgin)
Leaps and Bounds (Playstation) (Internal)
Aftermath (Playstation) (Interplay)
Managed all aspects of the art department. Games published under my direction were: Terminator 2029 and T2029 Mission Disk, The Elder Scrolls: Arena, and Terminator: Rampage. Contributing artist for Wayne Gretzky Hockey 3, Delta Vee and 2300 A.D.
Created early PC games, packaging and advertising development. Games produced under my direction were; Planets Edge, Kings Bounty (PC version), Nuclear War, and Las Vegas Games for Windows, as well as contributing artist for Might and Magic game series and various SNES and SEGA conversion products.
Freelance artist for Starfleet Battles, a game based loosely around the original Star Trek franchise Responsible for creating traditional media illustrations of events depicted through game play and fictional stories. I was also a regular contributor to many other products published by Task Force Games such as; Star Fire, Terra Fire, New Empires, Delta Force, Prime Directive, and Federation and Empire.