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kenneth mayfield
kenneth mayfield
Freelance Artist , Animator and 3D Modeler
Tulsa, United States

Summary

This represents a small but significant part of the body of work which I have created or helped to create over the past 30 years as an artist and animator in the electronic entertainment industry.

Skills

2D AnimationConcept Art3D Animation3D ModelingCharacter DesignCharacter AnimationGraphic DesignTeaching

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Mudbox
Mudbox
Photoshop
Photoshop
Unity
Unity
InDesign
InDesign
Dreamweaver
Dreamweaver
Animate
Animate

Productions

    • Commercial / Advertisement
      Natural Gas Reverse Auction
    • Year
      2007
    • Role
      Programmer, artist , animator, game designer
    • Company
      Winnercomm / Conoco Phillips
    • Commercial / Advertisement
      LNG challenge
    • Year
      2007
    • Role
      Programmer, 3D artist, game designer
    • Company
      Winnercomm / Conoco Phillips
    • Commercial / Advertisement
      Polar Endeavor Virtual Tour
    • Year
      2006
    • Role
      Programmer, artist and Quicktime VR specialist.
    • Company
      Winnercomm /Polar Tankers
    • Video Game
      Trivial Pursuit Millennium Edition
    • Year
      1999
    • Role
      artist
    • Company
      Human Code, Inc.
    • Video Game
      Tehachapi and Cajon Pass Route for Microsoft Train Simulator
    • Year
      2004
    • Role
      3D artist and owner
    • Company
      3D Train Stuff
    • Board & Card Games
      Star Fleet Battles: Klingon, Hydran, Lyran, Wyn
    • Year
      1994
    • Role
      artist
    • Company
      Task Force Games
    • Board & Card Games
      Star Fleet Battles: Federation, Kzinti, Orion and Andromedan
    • Year
      1994
    • Role
      artist
    • Company
      Task Force Games
    • Board & Card Games
      Star Fleet Battles: Bases and Auxiliaries
    • Year
      1994
    • Role
      artist
    • Company
      Task Force Games
    • Board & Card Games
      Star Fleet Battles: Fast Patrol Ships
    • Year
      1992
    • Role
      Cover and interior art
    • Company
      Task Force Games
    • Video Game
      Fading Suns: Noble Armada
    • Year
      2004
    • Role
      Artist
    • Company
      Holistic Design
    • Video Game
      Fighter Pilot
    • Year
      1998
    • Role
      Lead Artist
    • Company
      Charybdis Enterprises
    • Video Game
      The Terminator: 2029
    • Year
      1992
    • Role
      Lead Artist
    • Company
      Bethesda Softworks
    • Video Game
      The Terminator: Rampage
    • Year
      1993
    • Role
      Artist
    • Company
      Bethesda Softworks
    • Video Game
      Delta Vee
    • Year
      1994
    • Role
      Art Director and Game Designer
    • Company
      Bethesda Softworks
    • Video Game
      The Elder Scrolls: Arena
    • Year
      1994
    • Role
      Art Director and Game Designer
    • Company
      Bethesda Softworks
    • Video Game
      3D Railroad Master
    • Year
      2002
    • Role
      Contract Artist and Consultant
    • Company
      Abracadata
    • Video Game
      Might and Magic 3: Isles of Terra
    • Year
      1991
    • Role
      Artist
    • Company
      New World Computing
    • Video Game
      Plantets Edge
    • Year
      1992
    • Role
      Art Director/ Lead Artist
    • Company
      New World Computing
    • Board & Card Games
      Star Fleet Battles: Megahex
    • Year
      1993
    • Role
      Artist
    • Company
      Task Force Games
    • Board & Card Games
      Star Fleet Battles: Captains Log #6
    • Year
      1990
    • Role
      Cover and interior art
    • Company
      Task Force Games
    • Board & Card Games
      Star Fleet Battles: Battleships
    • Year
      1991
    • Role
      Cover and interior art
    • Company
      Task Force Games
    • Board & Card Games
      Star Fleet Battles: Captains Log #9
    • Year
      1991
    • Role
      Cover and interior art
    • Company
      Task Force Games

Experience

  • 3D Graphics and Animation Instructor at Tulsa Technology Center
    Tulsa, United States of America
    May 2009 - Present

    I am currently an Instructor teaching 3D Design & Animation at Tulsa Technology Center Riverside Campus. I teach both 2D and 3D animation techniques using the Adobe Creative Suite, Unity and Blender 2.8

  • Graphic Designer at WWebnet
    Tulsa, United States of America
    November 2006 - December 2008

    Contract designer developing marketing and advertising material for their company and clients. WWebnet has developed proprietary technology for Business-to-Business and Direct-to-Consumer delivery of licensed video, music, and proprietary content. Some of the clients include Universal Music, Misivids, Venevision International and others.

  • Technical Producer II at Winnercomm
    Tulsa, United States of America
    February 1999 - November 2007

    Worked on a broad range of projects for clients, both local and national, to develop, maintain, and promote their brand and messaging across multiple media outlets.

  • Art Director at Charybdis Software
    Austin, United States of America
    August 1998 - July 1999

    Directed the completion and localization of artwork for Fighter Pilot published by Electronic Arts for the PC. I worked on new product demos and managed art staff.

  • Art Director / Game Designer at Top Dog Software and Game Design
    Austin, TX , United States of America
    January 1996 - January 1998

    Art Direction, training and management of art staff, writing technical documents regarding how art tasks interface with engineering, evaluating new technologies and tools for industry uses, schedules for developing art in tandem with engineering needs, liaison with senior programmer and administration, and creating graphics.

    Titles worked on:

    Fading Suns: Noble Armada (PC) (Ripcord)

    TNN Motor Sports, Hardcore 4X4 II (Playstation) (ASC)

    TNN Outdoors, Tournament Bass Fishing (Playstation) (ASC)

    Tunnel Rats (Playstation) (Internal)

    Lunar Golf (PC) (Berkeley Systems and Sierra Online)

  • Art Director at Northstar Studios Inc.
    Austin, TX and San Raphael, CA, United States of America
    January 1994 - January 1996

    Art Director for Monstrous City for Sony Playstation. Responsibilities included design and direction of all art related tasks, scheduling, storyboarding, 3-D modeling with both high and low poly count, animation, cinematic and cut scenes, special visual effects, and liaison between art staff and administration. Worked in tandem with the lead programmer and producer to insure that art elements are available when needed and perform within the memory budget of the target platform.

    Aeon Flux (PC) (Virgin)

    3Decathelon (Playstation) (Virgin)

    Leaps and Bounds (Playstation) (Internal)

    Aftermath (Playstation) (Interplay)

  • Art Department Manager at Bethesda Softworks
    Rockville, MD
    January 1992 - January 1995

    Managed all aspects of the art department. Games published under my direction were: Terminator 2029 and T2029 Mission Disk, The Elder Scrolls: Arena, and Terminator: Rampage. Contributing artist for Wayne Gretzky Hockey 3, Delta Vee and 2300 A.D.

  • Lead Artist at New World Computing
    Van Nuys, CA, United States of America
    January 1989 - January 1992

    Created early PC games, packaging and advertising development. Games produced under my direction were; Planets Edge, Kings Bounty (PC version), Nuclear War, and Las Vegas Games for Windows, as well as contributing artist for Might and Magic game series and various SNES and SEGA conversion products.

  • Artist at Task Force Games
    Amarillo, United States of America
    February 1987 - September 1992

    Freelance artist for Starfleet Battles, a game based loosely around the original Star Trek franchise Responsible for creating traditional media illustrations of events depicted through game play and fictional stories. I was also a regular contributor to many other products published by Task Force Games such as; Star Fire, Terra Fire, New Empires, Delta Force, Prime Directive, and Federation and Empire.